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Matt Hunter @MOC-Productions

32, Male

Columbia College Chicago

Austin, TX

Joined on 3/27/03

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MOC-Productions's News

Posted by MOC-Productions - October 13th, 2019

Hey all!

The annual Filmsupply EditFest is going on right now and we decided to throw our hats in the ring. The task is to take stock footage from the website and build a 60-second trailer, title sequence, or ad with it.

We really wanted to tell a story with this and put as much of our own spin on it as we could. MrRedstone not only did the music for our submission, but the voice-over as well.

If you want to help support us, check out the trailer and give us a vote (if you like it, that is)!

Voting is open through 10/18



Posted by MOC-Productions - August 15th, 2019

I'm wondering why I don't see much 3D art in the portal? I read that there's a rule against Source Filmmaker, but beyond that I'm not sure. I've been producing a lot of art in Cinema 4D using Kitbash3d and Reallusion characters and I'm hesitant about uploading it. Thoughts?

Here's an example of the one I just finished.



Posted by MOC-Productions - June 6th, 2019

Hey ya'll!

I can say that now since I live in Texas. Just kidding, I'll never say "ya'll" again, promise. I thought I'd take this time to celebrate a few milestones. I didn't want to jinx it while it was going on, but I recently finished my first commission job since moving to Austin!! Rejoice! Had a really good experience with the client and have been told there will be future work from them so that's pretty solid.

I've also been getting in to 3D software recently. I started off playing with pre-built models and messing with their textures, but recently I've been watching basic training videos to learn about all the different capabilities. As I was learning how to actually sculpt and make my own models, I kept seeing Portal cubes in my head (fantastic game btw). I then came to realize that building them is good a beginners level test without getting too complex...and it's also surprisingly fun. Check out my MOC Cubes below! I'll probably make one or two more, then start playing with physics, then rigging, then actual animation (maybe make a MOC ATLAS bot?)



Speaking of commissions, I may open up for business on here as well...maybe. I'll make a post for it if I do.



Posted by MOC-Productions - May 3rd, 2019

Happy Friday!

I promised more updates so here they are. I've recently been focusing a little more on art now that I have a draw tablet like a real boy! Check out the most recent one below, then head to my arts section to see other scribbles!


On another note, I know Flash is going to die soon so I need to reach in to a bunch of old trashy hard drives to convert my old stuff to video. What is everyone using for that these days? I know Swivel wasn't bad years ago, but I'm assuming something better is around now. Suggestions?

Posted by MOC-Productions - April 17th, 2019

MOC Productions: Resurrected and Re-branded!

Oh hello...

It is my pleasure to announce the re-branding of MOC Productions. What's been happening the past 3 years? Adulting mostly. I took some time away from animating and ended up working a sales job to pay off some debt. I don't necessarily regret it, but knew it wasn't a career I wanted for the long haul, so I left. It has been my dream to one day run an animation/post production company and I decided to take the risk and work on making it happen. So I packed up my stuff and moved to Austin, Texas. I'll miss Chicago (until the winter hits, then it can piss off).

Once things kick back up, I'll eventually open for commissions. As I said, I plan to legitimize this company, but there's a lot of legal paperwork to get through first. Hopefully not everyone has given up on me as the people of the internet are what motivated me to try this stuff out to begin with.

In any case, I have a barrel full of content that I worked on over the years (footage from the old vision of Madland) that I was always too timid to release to the public. I think that's actually what held me back all this time, so I will be releasing some new/old stuff in the coming weeks for everyone to criticize! We can start with the new logo and animation. Let me know what you all think!

Also, I'm working on amping up my social medias. If anyone can help me understand Twitter-speak, I'll give you a crisp high five.

MOC Facebook

MOC Instagram

Seriously, someone show me how to use this


Posted by MOC-Productions - June 5th, 2016

Hey everyone,


I'm currently casting a few key roles for the first two scenes of my 5-year endeavor of a project.

More info here!

There are going to be WAY more roles than this in the future too, so keep an eye out.




Posted by MOC-Productions - December 22nd, 2015

Happy Holidays!

For the second time in my animation career, I made a more traditional comedy animation. Originally, I wrote it for sarcastic jam, but couldn't complete it in time. Since it was Christmas themed anyway, I figured I'd spend a little more time on it than I would have and submit it just in time for the holidays. Plus I'm trying to generate content a little more consistency to re-establish an internet presence. I've been gone for quite a while.

Here it is, nice and embedded so you don't have to go anywhere. Watch it in the highest quality possible if you want to spot the Easter Eggs I threw in there.





Props to Saminat for doing both voices in this one. It was actually really fun to work with him.   I'd be lying if I said I wasn't a bit disappointed that it didn't get front-paged. And I don't wanrt to sound pompous by thinking that it automatically SHOULD end up there. It's not like I'm bitter or anything. I've been inactive for a long time and this type of toon is most certainly not my MO. It also might ruin Christmas for some youngin who happens to stumble upon it (although I can think of far worse for him to stumble upon on this site). I just created it thinking it was my most "Newground-ish" short and tried to do it in the style of all the comically inappropriate toons on this site that I grew up loving. So in a personal sense, I'm still glad I made it because it was an interesting experiment stepping out of my bubble. Hopefully those who watch it will enjoy it just the same.

That's all for now. Happy Holidays!


Follow me:





Posted by MOC-Productions - November 18th, 2015

Hello again old friends,

Once more, I have returned after months to bring you news on recent developments. Let us jump right in to the burning question among my remaining fans...

WTF is up with Madland?

This is concept art. I plan to pay someone to make this look cooler.

Is it ever going to happen? What's taking so long? It's been four years!

The simplest answer I can provide is yes, it is still happening. However, it has become much more grand scale since I originally came up with the idea. The script has been redrafted 4 times already. The reason for this is now that I'm a 27 year-old college graduate, any time I create art, I want it to really mean something. I want there to be a true purpose behind all the blood sweat and tears I put in to a project. I think as you get older, you learn more about the world (mostly the shitty things about it) and realize that exploring those things is the true motivation behind all art. It's the only way to find solace (for me, at least).


Originally, Madland was meant to be an homage film, paying tribute to various genres and styles of action that I've grown to love over the years. And to an extent, it still is. However, after letting the idea fester inside my head for so long, I began developing a story that gives true meaning and purpose to all of these visions (yes, I know how trite that sounds). I want people to connect with this story the same way they would with the films that inspired them. And at the same time, I do want the audience to also be blown away by the visual style. I've always approached animation like film. I want it to look and feel like a film, not a cartoon.

I know all of this sounds kind of ridiculous when talking about a Madness Combat tribute, but that's why I'm so intrigued by it. It's a very personal project in every way I can think of and I'm going to do everything I can to make it happen. I've spent the last few months simultaneously rewriting the script and working on a few key action sequences (the ones I know I'm not going to rewrite).

Part of me is considering bringing on a team of animators to speed up the process and improve on the style, but I need the funds to do so. I start a pretty high paying job next year in February, so we'll see how much of an option that becomes by then.

Want to see some Madland footage?


This goes against my better judgement since I don't like showing a work-in-progress, but I feel bad for the people who still care about this thing and I think they deserve to see SOMETHING after four years. And what I have to show looks pretty fucking good. So I'm going to make everyone a deal...

I shot this commercial for Doritos Crash the Superbowl 2016. Realistically, I'm sure it will lose to something more "industry-standard" that someone spent $10,000 producing. Nonetheless, I'm trying to campaign to get this thing more "on the radar" so that it may have a fighting chance.

So here's the deal, if this commercial reaches 10,000 views by January, I will release two clips from Madland. They'll be good clips too, with violence...and a sweet car chase.

So please like it, share it, whore it out and you will be rewarded. Maybe you guys could try and convince Tom to put it on the Newgrounds FB page or one of his news posts. I plan to message him regardless since he's always been helpful with that stuff in the past, but I always feel like a douche asking.

As always, feel free to comment with questions, concerns, hatred, trolling, whatever. I'll respond.

-Matt Hunter


Posted by MOC-Productions - July 30th, 2015

Hey guys,

Sorry it's been forever since my last post. Even now, I'm strapped for time. But I wanted to share my new demo reel with everyone. There are even a few never-before-seen shots from "Madland".

More updates on everything soon (and more consistently). Promise!



Posted by MOC-Productions - November 12th, 2013

It's been over a month since my last post and sorry to say...I'm not dead yet.

However, I do feel sort of "dead" as an artist due my lack of content in the past few years. So I thought I'd take some time to put you to sleep by explaining what's been going on the past few months, and why it would appear I've become useless as an artist.

First and foremost though, I'd like to apologize to anyone that has been involved with my god-awfully slow moving production, Madland. I keep telling everyone (voice actors, poster artists, fans, etc.) "it's just around the corner!". Then two months go by and they hear nothing from me. If I were one of them in that position, I'd be like "yeah, fuck this guy".

As I get older, I feel like there is just no time for ANYTHING anymore. I don't know if this is solely due to getting older and having more responsibilities, or because advancing technology makes time go by super-fast. Either way, it sucks.

I think with online media slowly becoming the "only" media, everyone involved in it thinks they need to generate lots of content REALLY fast to keep their fans satisfied. And this works for many artists. However, I've always spent a great deal of time on lengthier projects. What sucks about that, though, is each project usually takes twice as long to complete as the last one did, because as an artist, you have to keep challenging yourself and improving.

As of now, there are three main things that take up my time: work, school, and a feature length script I have been working on for almost ten years. We shot a scene from it a while ago and treated it like a short film. Here's the trailer:

The script is just about 60% complete. The reason I've been busting ass on it now is because I officially have three different connections that I can hand it off to and I'd hate to lose them because I took too long to write it.

So where does Madland fit into all this?

Good question. It is ridiculously frustrating not being able to work on this thing as much as I'd like to. I'm still chipping away at it in the little bit of free time that I have, but some days I wish I could just drop everything and focus soley on this. This is why I launched a kickstarter so that I might be able to afford to stay at home and work on it non-stop. Yeah, well that was a fail. Here's the campaign trailer we made for it:

So there you have it. That's where I'm at and where all my time is going. Have I given up on Madland? No. Is it going to take alot more time to get done? Sadly, yes. A lot more time. But I promise...it will be worth it.

-Matt Hunter